Sci dama board game




















What is Sci- Damaths? Though the game of sci-damaths has taken many variations over its long time, today's form entered the digital age, as games and tournaments are played online and via email. Using a Pinoy checker board composed of grids and diagonal lines , the game against another's involves the use of strategic moves and techniques using the chips. Using the chips, players execute tactics to remove the challenger's chips thru mathematical operations.

It is played by two players who move by turns diagonally. How to play Sci-Damaths? It contains 24 chips in two colors 12 chips of each color. Each chip measure 2 cm in diameter. Notation Sci- Damath notation has its own system. Each row of squares across the board is numbered as 0,1,2,3,4,5,6,7 staring from left and right side of the board. Each column of squares running up the board is also numbered as 0,1,2,3,4,5,6,7 starting from left to right side of the board.

Polynomial damath has its own notation 0,0 , 0,0 7,7 , 7,7 for corners of the sci-damath board. It can move to any square marked with an "X" The chips can move to any vacant square. The chip can capture the opposing chip. The chip can move or capture in a diagonal way unless it is obstructed by a chip. The chip moves to square by going one square diagonally but not in a horizontal or vertical or form the square it occupies.

The chip can jump over other chips in the course Of its move Pass is not allowed. The chip can capture diagonally forward or backward to the left or to the right. How to use the board? Set the starting position of the chips. Note that the chips must be arranged According to position and the level of game. A move is the transfer of a chip diagonally From one square to another. You cannot capture your own chip. Elementary Sci dama and counting damaths, plus and minus only.

Secondary Sci Dama. THI only plus and minus. Learning opening principle is easy it is really just a matter of knowing what not to do. Learning in a series of opening moves wont make you better damath player. The ability to calculate accurately and quickly will be useful. Dama takes Dama, times 4. Dama remaining chip, times 2. Mayor tatlo or dalawa, mayor tatlo, prevail. Mayor tatlo, dalawa over dama prevail. Illegal or incorrect move-entries must be corrected.

Between evenly matched opponents, damath games will sometime end in draws. So what's a draw? That's when nobody wins. There are two kinds of draws to discuss briefly. Draws by agreement. This kind of draw is the most common. At any time in the game, you can offer a draw to your opponent. Be mindful of good etiquette, however. Don't offer a draw on every move!

And be sure to offer the draw correctly. Make your move, offer the draw "I offer a draw" is fine and only then inform your arbiter assuming that you have arbiter. An offer of a draw without making a move is NOT a legal offer and can be ignored by arbiter. Threefold repetition regardless of score. You or your opponent can claim a draw if the same position occurs fourth times in the same game, all with the same player to move.

Such repetitions can easily occur in endgames when one player is using DAMA chips. To claim such a draw, you need to have an accurate scoresheet and demonstrate to the tournament arbiter that the claim is valid. To claimed such a draw both players must be correct, agreed to the draw! It contains 24 chips in two colors 12 chips of each color. Each chip measure 2 cm in diameter. Sci- Damath notation has its own system. Each row of squares across the board is numbered as 0,1,2,3,4,5,6,7 staring from left and right side of the board.

Each column of squares running up the board is also numbered as 0,1,2,3,4,5,6,7 starting from left to right side of the board. It can move to any square marked with an "X" The chips can move to any vacant square.

The chip can capture the opposing chip. The chip can move or capture in a diagonal way unless it is obstructed by a chip. The chip moves to square by going one square Diagonally but not in a horizontal or vertical or form the square it occupies. The chip can jump over other chips in the course Of its move Pass is not allowed. The chip can capture diagonally forward or backward to the left or to the right. How to use the board? Set the starting position of the chips. Note that the chips must be arranged According to position and the level of game.

A move is the transfer of a chip diagonally From one square to another. You cannot capture your own chip. Sci-Damath Operation Used.

Suppose in the diagram below the white chips at 5,2 moves 6,3. Learning opening principle is easy it is really just a matter of knowing what not to do. Learning in a series of opening moves wont make you better damath player. Rosie Normanton answered. The mechanics for playing the game sci dama are similar to that of the original game named dama. However, the difference between the original and sci dama is that sci dama has been specifically tailored to accommodate mathematical equations and therefore promote education.

The original game is essentially the same as a draughts or checkers as it is known in other parts of the world. Sci-dama caters to all audiences The variation on this game, known as sci-dama, is designed to promote mathematical and scientific awareness and ability for all ages. The basic rules of the game remain the same, but the difference with sci-dama is that players must complete mathematical or scientific equations and sums in order to capture enemy pieces.

Each square has a function printed onto it and that is the equation that must be completed in order to land there. Fe Mirabueno answered. Here's the arrangement of sci-dama power patrol chips: 95 1,2 6,5 70 3,2 4,5 15 5,2 2,5 50 7,2 0,5 10 0,1 7,6 35 2,1 5,6 4,1 3,6 75 6,1 1,6 1,0 6,7 90 3,0 4,7 55 5,0 2,7 30 7,0 0,7.



0コメント

  • 1000 / 1000