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It is the eighth major installment in the Final Fantasy series. The game was the series' second 3D installment and the first to consistently use realistically proportioned characters, and introduced a new magic system to the Final Fantasy franchise which removed magic point-based spell-casting. Set on an unnamed fantasy world with science fiction elements, the game follows the story of a group of young mercenaries, led by Squall Leonhart, who are part of an organization named SeeD.

Initially traveling to different countries to stop the sorceress Edea, their goal changes to stop a sorceress from the future named Ultimecia from compressing time. It was produced by Shinji Hashimoto, and directed by Yoshinori Kitase. Sure, there was the occasional magic that I would cast but for the most part, the battles were just so uninvolving that I lost interest. Speaking of battles, I have another complaint. There were way too many random battles. I like games where you can actually see something and choose to enter a battle or not.

I don't mind an occasional surprise attack, but every 15 steps is a bit much for my tastes. Since I don't really like turn-based battles either, this made the game all the more frustrating for me. I also thought the bosses took way too long to kill. Some took up to 30 minutes before they finally died and it just got plain boring at times.

I can't tell you the number of times I yelled at the TV for the stupid boss to just die already so I could move on. And to top it all off, you do not get any experience points when you kill the bosses. That sucks! I battle for 30 minutes and gain no experience? My final complaint with the game is that there were just too many instances where I was an innocent bystander and had no control over what was happening in the game.

There were times that I felt I was watching a semi-interactive movie or something. In my mind, a big part of what makes a game great is the way that it pulls you into the world of the game. Just as this was starting to happen in FF 8 , I would watch a cut scene or 15 minutes of dialog that I had no input on.

This really made it difficult for me to get sucked completely in. I don't know what to say here other than WOW! This game is absolutely amazing in the graphics department. Even though I just complained about the cut scenes, at least they looked awesome. Wait until you see the dance scene and then the train scene. These are two that you will encounter fairly early on and these alone will give you some motivation to keep playing.

The in-game graphics are impressive as well. When summoning magic, you will see some of the best-looking graphics around. It is just too bad that after you have seen the animations once or twice, you can't skip them if you want.

One quick note on the audio of the game. First, the music was absolutely incredible and fits the game perfectly, but where are the voices? I don't understand why some games don't record voices. It would have helped out tremendously if the cut scenes and the dialog scenes were narrated.

I know voices take up a lot of space, but hell, it is already four CDs long. Why not make it five and include voices? I would say my overall first experience in the Final Fantasy arena was pretty positive.

I know that I harped on the negatives, but I think that it is important for people to see what I did not like about the game.

Most of the issues were not really major but instead kept the game from being top-notch. As it stand, fans of Final Fantasy are sure to be pleased and non-fans should enjoy the game as well. Man, I just can't say enough about the graphics in this game either. After you play all the way through this game, you will not be able to say that you did not get your money's worth, that is for sure. The wait for PC owners is finally over and the next installment of this popular RPG series is upon us.

Taking on the role of Squall Leonhart or whatever you choose to name him you battle outlandish monsters to become the newest member of SeeD, a mercenary organization with a mysterious background. Of course that is only the beginning, as a rebellion plans to topple a president, a powerful woman vies for power, and your party tries to get to the bottom of their own recurring dreams. Once again mixing sci-fi and fantasy, the eighth in the Final Fantasy series takes you through even more plot twists and intrigue than ever before.

The major departure is how you divvy up your abilities among your party members. While in FF7 you attached special crystals to your weapons, and thus gained experience in the abilities associated with that specific crystal, FF8 links all abilities through your Guardian Forces GF. These Guardian Forces have gone from being a unique once-per-battle special attack to becoming a staple of your attacks. Based on which GF you choose, you are able to use, research, and increase certain powers.

At first, this process called junctioning is incredibly confusing, but after several hours of gameplay you will begin to get the idea and, more importantly, appreciate the amount of freedom this affords in character growth. While the Guardian Forces animations are as creative as ever and truly a highlight of FF7 and FF8 , I found they started to become redundant as I used them over and over again. I began to wish I could just skip part of the full-animated sequence.

Another annoyance is in the way that you gain your GFs. While some are attained through major plot points, some have to be drawn stolen off of main bosses. As far as I can tell, if you forget to draw the GFs at the opportune time, you cannot come back later and pick them up.

Since GFs, in my opinion, are one of the major selling points for FF8 , finding out that I missed a couple and would have to play the game from the beginning to pick them up again, really cheesed me off.

While the 3D graphics have been tremendously improved from the Playstation version, Final Fantasy 8 still looks dated and worst of all inconsistent. Why is that so bad? Imagine the frustration of seeing a beautifully animated cut-scene and they are truly great, much better than FF7 for PC and then walking through a 3D map where it is next to impossible to decipher that these blobs are forests and those round donuts are buildings.

For PC owners who are used to the 3D graphics of Homeworld , or even the 2D graphics of Riven , these sloppy pixel stews will disappoint. Like with the graphics, the audio department has the essence right but fails to take advantage of the PC platform. The music is catchy, moody, and even climactic at times, but comes across like a midi file running on my old Why not fully orchestrated CD audio?

Why not at least FM radio quality? Don't believe it! Final Fantasy Vlll's graphics differ from FFVII's in a few important ways First, more realistic looking protagonists have replaced the cutsey super-deformed characters.

Second, you can always see every character in your party inscead of just your primary characcer. The battles have also been enhanced svith cool new touches, like enemies who fell to the ground when they're defeated rather than just vanishing. Thankfully, some visual elements of FFVII--such as the pre-rendered backgrounds and the high-quality cinemematic interludes that helped pace the action--are still intact.

FFVIII will support both the analog control, which is pressure sensitive your characters will either walk or un depending on how far you press the suck , and the Dual Shock, which adds some good vibrations during battle. The developers at Square Soft have opted to do away with the Materia system from FFVIII but they Gid retain Limit Breaks devastating offensive maneuvers , For more control, you now perform them by pressing and holding the R1 button at key moments during battle.

In the demo version, you play as Squall, a sword-toting soldier in charge of a three-person party. The soldiers under your command are Zell, a hothead who specializes in martial arts, and Rinoa, a fetching female fighter, who uses a boomerang-like projectile.

The action starts as you and your squad land on a beach to destroy an antenna. During your mission, you engage in several battles, fight a tough boss atop the antenna, and retreat to your ship with a mechanical spider hot on your heels--and that's just the pre-credits sequence! As you might guess, details from Square are few and far between. Squall's about to graduate from some sort of high-tech, intense commando school and is trying to earn a spot on a team of battle-bustin' soldiers.

You can bet that political intrigue, emotional entanglements, and creature-crushing action are on order. Final Fantasy Vlll's graphics will take a dramatic turn. The new game will sport realistic, polygon rendered character graphics, which looked gorgeous in the preview version. The awesome computer-generated CC cinema sequences will be out in force again with a noticeable, if less dramatic, upgrade. In fact, the early looks have so far revealed a nearly seamless transition from gameplay graphics to CG.

This time you'll lead a three-person party into battle, and Squall will carry a mean gun-blade that you'll be able to power up during combat. The magic-juicing Materia system is apparently gone. However, you will be able to draw power from attacking monsters and enemies and then either use it to retaliate or store it for use later on. The Limit Breaks for extra fighting power remain, and you can still use Summon spells, calling forth creatures who will gain experience with each fight.

Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overall rating: 7. Visual Splendor. Squall Leonhart Squall is a poker-faced, short-spoken man who carries a unique sword known as the "Gunblade.

Laguna Loire Unlike Squall, Laguna is a man of heart. Overall rating: 6. Overview Unless you are new to video games or have been living in a cave, chances are you have heard of the Final Fantasy games. Critical Control FFVIII will support both the analog control, which is pressure sensitive your characters will either walk or un depending on how far you press the suck , and the Dual Shock, which adds some good vibrations during battle.

Fantastic Visuals Final Fantasy Vlll's graphics will take a dramatic turn.



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