Blue shadow virus minikit
Characters unlocked: Commando Droid, Clone Gunner. True Jedi Goal: 50, You can Force the lights for studs, then break them for more studs. Break the dish and Build the grapple pad. Pull down the tower and walk across. Force the green blocks to open the gate.
Fight the battle droids, then Force the bomb onto the gate. Anakin will go off on his own now. Fight more droids and jetpack droids, then go up the ramp and Sharpshoot the target.
Kill more droids. You can also push the gray box over the edge, then follow it down to find more studs. Push the two power boxes into the wall to open the door, then pull the switch.
Checkpoint: 11, More battle droid slaughtering. You can Force or break the lighted plates on the walls here. Keep going right, and at the end, break stuff to find a blue box. Carry it left to the blue pad, then Build a Saber Jump pad. Take it up, Saber Cut the door, then break the red bar. Drop back down, fight more droids and enter the door. More battle droids. Follow the semi-circle around to the end, then Build the wreckage.
You'll add R3-S6 to your party. Use him to activate the combination lock panel. Enter the door to Act 2. Use it to pull the bridge across, but don't cross yet. Instead, drop to the lower area. There's stuff here you can break for studs, as well as two Saber Jump platforms to Build.
Use the Saber Jump on the left to get back to the bridge. Cross it, fight some more droids and Supers, then break the stuff on the back wall. While you're here, you may notice an extremely obvious Red Brick on a table behind a glass wall. If you can't figure out how to get there, we'll get to it in Free Play.
Build a Jedi Jump pad to grab a few blue studs, then Build the switch and pull it. Switch to R3 and activate the combination lock. Enter the door. Fight Grievous until he runs away again. Lots of stuff to break, and if you Force all the little lights on this platform and then break them, you'll get a few blue studs. Jump across to the big door and Force the blocks to open it. In here, fight more droids and two Supers. Build a Jedi Jump pad, then grapple the box. Break it, then Build and set off the bomb.
Climb the shelves you can double jump across to the other shelves for the studs and Force the vent, then enter it. Checkpoint: True Jedi achieved 50, Characters: Anakin, Trooper, Heavy Trooper. Fight droids and two Supers. Build a Saber Cut pad, then Force the Gonk droid and use it as a trampoline to reach the ledge.
Go right, fighting more droids. Flip the switch to see a battle droid mocking a Trooper from the other side of a force field. Put an end to his teasing with Sharpshoot, then push the box off the edge. Follow it down, then Build and pull the switch and enter the door. Here you'll fight your first Magnaguard. When you lock swords with him, quickly swipe up on the touchscreen a few times to break his guard and kill him.
If you're not fast enough or don't do it right, he'll kill you and you have to try again. More droids show up. Afterward, Build R2-D2, then use him to activate the combination lock panel and go through the door to Act 3.
Well, this should look familiar. Break stuff to Build a grapple pad, swing across, and fight droids. Jump over to the elevator, grab the blue box, and set it down. Build and set off the bomb, then follow the stud trail up the ramp. Kill the droids, jump across, and kill the Supers.
Go in the door. Pull the switch, cross the bridge, then walk around the generator, fighting droids including 2 Supers. As you go, destroy the purple electrical devices. Once all 8 are gone, the generator will stop spinning. Continue walking around it, using your Heavy to break the 4 red panels. The bridge will reappear, so cross it and go back through the door.
Go down the path and use one of the R droids on the combination lock panel. Now you've been backstabbed by R3 and you have Vulture droids trying to kill you.
Break stuff to find a switch you can Build it helps to stand on the left edge of the shield wall; you can build without the Vultures hitting you. Pull the switch to deal some punishment to the Vultures. That's two down, but R3 will bring in two more. Stand behind the ship to make the Vultures shoot it. Pull the switch that's revealed to get one of them, then stand behind the right edge of the ship, Build a grapple pad, and deal with the other one.
Cross the new platform, pull the switch, and Anakin and Ahsoka will leave. Pick up the blue box and carry it to the pad behind the two wrecked Vultures.
Build the panel, then shoot it with your Heavy and go through the door. Fight a lot of droids, then go to the sky bridge. When you try to cross it, you're interrupted. Switch to your Heavy and strafe.
Remember to lead your shots ahead of the gunship and try to avoid its return fire. Eventually, you'll knock it out of the sky. Now, remember that generator you damaged earlier? It's going critical. Time to make like a tree and get outta here! Break the box, then Build a grapple pad. Up here, use the grapple pad and R2 will show up.
Push the box off the edge, then Build and activate the droid panel to end the level. Characters unlocked: Gonk Droid, R3-S6. True Jedi: 45, Walk right and pull the switch. Bridge Fail! Go back to your Starfighter, and use the Force to make a platform to jump across the gap. Pull this switch. Man, these machines need some maintenance. Drop down beneath this platform and use the Force to move the gears. Use the pad to grapple the bridge into place, then use the other pad to get back up top.
Jump across this gap. You can drop beneath this platform too, to get some studs, and if you do there's a Jedi Jump pad to get back up. There are studs in areas to the right and left sides of this big door.
Force the gray panels beside the door and pull the switch. Break stuff in front of the door, Build a grapple pad, and grapple the second swith, then enter the door. Checkpoint: 14, If you break the box near the door, you can Build a grapple pad, then double jump across the cases.
When you get to the last one, double jump up through the window and walk back to the left. You'll be outside again, above the door, where you can jump up to grab a few blue studs. Go back inside and follow the hall to the end. Force the floor plate, then grapple up top so you can Build and pull the door switch. Checkpoint: 22, Fight several droids. You can drop down into the area below for some studs, then Build a Jedi Jump pad to get out.
You can also break the metal throne in the room's center if you attack it enough. Go through the door to fight Grievous yet again. This time, when you hurt him enough, he'll jump away from you and refill his hearts.
When he does this, go to either side of the room and Force a platform. Jump up, and use the grapple pad to tie Grievous down. Repeat this on the opposite side and a Build pile will appear under him. Build the Jedi Jump pad, get up there, and hit him again to end the fight. He'll run away, again, and a door will open, leading you to Act 2.
Checkpoint: 29, You can Build a battle droid to get some studs. Drop into the room and press the button. Now you have to keep jumping from one platfor to another, as they'll keep dipping down into the lava after you stand on them. Switch to your Heavy and keep firing at the wreckage at the top of the lava pit. When it's all gone, jump over there and Build the button. Force the floor vent and use the Saber Jump pad to go up.
You can drop off the top here and land in the little alcove for some blue studs. Force the three panels into place. Drop down, fight the MagnaGuard, and enter the door. Checkpoint: 40, Go up the ramps and fight two MagnaGuards, followed by some droids.
After that, a great big horned monster will come through the big door. He doesn't seem to do much, though, unless you get too close and let him hit you. Keep going and he'll do it a second time. Build both of the pads that are now available. Jedi Jump up the left one and Build the power conduit, then grapple up the right one and Build again. Flip the switch, and you'll dispose of whatever this creature is.
Use the Force, and go through the door to Act 3. Checkpoint: True Jedi achieved 45, Now, droids will drop into the room. When they're all dead, Grievous will run away and the force field will shut off. Follow Grievous out through the door. Outside, you can jump over to the ledge behind you and Build a grapple pad for some studs.
Fight more droids while following the cliffside path, then Build the grapple pad and use it. Keep following the catwalk and killing droids. When you reach the end in the next area, Force the object and Build a Jedi Jump pad.
Leap up and go left, breaking the boxes so you can Build and pull a switch. Head right and double jump across the gap. Break the door with your Heavy, then flip the switch inside. If you Build the Jedi Jump pad, you can leap up to grab a few blue studs. When the elevator comes down it brings 2 Supers with it, so smash them.
This time, he's invincible while attacking, so run away until he has a coughing fit. At this point you can hurt him. Repeat this pattern until you're prompted to retreat to the Starfighter. You didn't think you'd get to kill Grievous, did you? He has to survive until Episode III. Characters unlocked: Nahdar Vebb, A4-D. Walk up from the wrecked ship, avoiding the red reticles as bombs will be falling be sure to try and grab the studs released when the bombs break objects.
Kill the pirates and jump up the ledge to the left. More pirates and more falling bombs, but keep walking up. You'll reach an open area; switch to your Heavy and strafe left and right to destroy the gunship. After this, the pirates will drop a bridge. Cross it and follow the stud trail down into the cave. Checkpoint: 9, Proceed through the cave, fighting more pirates and Building a grapple pad. Go up and keep walking. There will be a cave-in, but you didn't need to go back for anything anyway.
Build another grapple pad and use it on the rock. When the rock comes back, blast it with the Heavy, then move the blue box to the pad. Build and detonate the bomb, then follow the trail up. Fight more pirates, then climb the ledges against the back wall. Build another grapple pad and use it, then jump on the rock, ride it up, and walk out of the cave.
Checkpoint: 19, Outside, there will be bombs again. Just keep following the canyon north, fighting pirates and breaking stuff. You'll soon reach a wall with two autoguns. Don't bother trying to fight these; instead, go back a little bit and find the Build-It bomb.
Set it off to take out one of the autoguns and create a ramp. Run up and double jump across with Jar Jar to reach the switch to open the gate. Go through for more pirates and two more autoguns. Break stuff until you can Build a grapple pad, then go up the ramp and pull the switch. You'll take out an autogun and disable the red lasers around some spinning gizmos.
By the way, Jar Jar can jump up onto the wing of this craft to get the studs. Break some more stuff near the grapple pad and you'll be able to Build a mortar launcher. Pull the switch to destroy the other autogun and lower a ramp. Jump up here, use your Heavy to destroy the spinning thing, then jump across and destroy the second one.
You'll cause a chain reaction and begin Act 2. Checkpoint: 36, Use the Force on the box to escape your cell. Fight some pirates and walk down the hall until you can Build and use the Jedi Jump pad. Up here, use the Force on the switches to reveal a blue box and a blue pad. Use these, then Build and pull the switch that appears. Build the bomb and laugh at the pirate's stupidity, then go through the door.
Checkpoint: At or close to True Jedi 45, Force the two broken doors, jump up them, then Force the object out of your way and jump up through the vent. Fight more pirates in this room, then smash the gray panels to either side of the big door. Force the objects in the walls, then Force the door, kill the pirates, and go through to Act 3. That was a very short act. Go into the two cells along the back wall to Build two buttons.
Stepping on them will open the cell at the far left. Pulling the switch in here will let you access the Saber Jump pad.
Kill the pirates up here and break all the objects. Force the big box, then Force the three metal rods. Build and pull the switch, then use Dooku to Force the big door.
As soon as you enter the next room, Dooku will escape. Go right, fighting more pirates. Break an object near the red force field to Build a Saber Jump pad. Up here, break the box to Build a Saber Cut pad. Use it, pull the switch, drop down, and Force the object to open the door. Looks like you're in a speeder bike hangar.
Use the Force on the nearest one to cause a wreck, then use the Force on the wrecked bikes to the left and right of the room. This will open the big door and end the level. Characters unlocked: Count Dooku, Jar Jar. As I mentioned before, now that you have Count Dooku, you're welcome to go back to previous levels and Free Play, because you now have at least one of every character you need.
You don't even need to buy any from the shop except, possibly, a Bounty Hunter , although you may have personal favorites you wish to use. I do recommend playing through at least the next level, though, as there's a very useful extra there.
It's vehicle time again! You'll be flying around outside the cruiser. Once again, due to the nature of the vehicle sections, I'm going to go ahead and tell you how to get the minikits here. You'll begin the level shooting at some Vultures. After a short time, you'll be told to protect the cruiser from ten bombers.
You can't shoot them with your lasers, so it'll have to be your missiles. Note: in between tagging the bombers, try to shoot down some Vultures here and there for studs. The bombers will arrive in four seperate waves 1, 2, 3, and then 4 bombers. You have 6 missiles, so if you're any good you should be able to kill the first 3 waves without needing to reload.
Just look for the pink arrows on your radar to find the bombers. It's important to kill them quickly, because if you take too long, the bombers will do heavy damage to the cruiser and then escape.
Restock your missiles for the fourth wave, and down all of them. If you got all ten, a minikit will now appear between the two tall structures at the top of the cruiser. There's a second minikit at the rear of the cruiser, sitting out in the open just above the hull. In fact, if you look down from getting the first one, you can't really miss it. I'd have told you to go get it sooner, but then you would have wasted time and maybe not killed all of the bombers, see?
Now you have all the time you need. Once you've got both minikits, shoot down all the Vultures that are left. Your ship will crash into a hole in the cruiser, and you'll move on to Act 2. Checkpoint: 10, Battle your way north, through a hallway full of wreckage and violent droids. After you pass two fallen beams which you can break for studs , you'll have to Force a platform to get across a pit.
This is another one of those times when deflect comes in handy, as the droids across the way won't stop shooting at you while you're trying to use the Force or jump over. You'll come to a closed door with two droids mocking you from the other side. Use the Force to shut 'em up and open the door. After this is a group of droids with a Super; you know what to do.
Next you'll encounter a larger group with two Supers; past this is another fight, then Ahsoka will join you. Checkpoint: 23, Now you're in another hallway, with another group of droids and Supers.
Keep fighting and advancing, and part of the ceiling will collapse. Walk up to arrive outside the ship and, you guessed it, fight through more battle droids. You might get distracted by the occasional huge gun firing next to you or the Vulture droids flying by overhead, but don't miss the arcs of studs floating over some of the pits, or the large gray plates that can be destroyed for studs some are standing up next to the left wall and you might not see them, and some are out of reach of your lightsabers and must be shot.
There's a Super battle droid up ahead, then some more jetpack droids. After a little more fighting, you'll come to a group of droids, and Go down the new ramp and through the door. Watch Anakin make a fool of himself, and you'll be in Act 3. Checkpoint: 42, Force the junk off of the Trooper and he'll join you.
Follow the trail of studs down the cliff and over the gaps to Build a grapple pad. Use it, break the box, Build another pad, and use it. Then use the Force on the panel, and head left to get back on top of the cliff. Head right and use the Force on the panel. The engine will fire one last time, breaking down the wall. Go this way, fighting a few droids.
Checkpoint: 48, Force and then break the box. Build the bomb and set it off. The rock will fall back down, so try not to stand in the shadow. As you move forward, more rocks will fall, indicated by more shadows, so don't get crushed. Keep walking and you'll go up a spiral tree, then cross a narrow branch.
At the end, jump off try to snag the blue stud and there will be some droids and a Probe Droid. It's not any tougher than a normal droid, though, so give it a good whack with a lightsaber and it'll go down. Bounce on the awnings for some blue studs, then approach the central hut to go to the next area. Checkpoint: True Jedi 50, Take out the droids, then move the blue box to the blue pad. Build and set off the bomb to knock out the force field.
Force the box, then Force it again to take out the autoguns. Follow the path to the right and Force the rock to put an end to the tank.
Build and use the grapple pad, then stand on both blue buttons, drop down, and enter the door. Force the big door, fight the droids, then walk to the left to find a ladder leaning against a tank.
Hop up and blast the other tank, then when the droids come out, shoot the supports underneath them to bring down the platform. After the short scene you can get back in the tank and blow up the droids and their mounted guns, then jump up to that side to grab some studs. Walk over to the right side of the room where you knocked down the first platform to grab the Red Brick for this level Score X4.
Now, walk up the ramp at the top of the room, Force the door, and walk through to end the level. Characters unlocked: Clone Snowtrooper, Tub. At this point, I advise you to return to the Hub and go buy the 4X extra from the Shop. It's good for quickly stockpiling studs, and it makes getting True Jedi a breeze if you want to do it that way.
I will continue writing this guide as if you're not using it, though, just in case. If you have purchased it, and want to start playing Free Play, well, now there's nothing to hold you back True Jedi: 55, Poor guy. Break the boxes in the lower left corner to Build a fan.
Ride it up, break the box, Build and use the grapple pad, then Force the box off the edge. Jump off the edge try to grab the blue stud and Build a Saber Cut platform. Before you leave the room, though, go back up to the fan ledge and jump off the far end for the blue stud. Also, check the far-right hallway for more studs and to kill a few droids.
Saber Cut the window, step out on the ledge, Sharpshoot the target, and grab the wire. Commander Cody and Obi-Wan will join you. Walk to the left and find some stuff you can break. You'll be able to Build a Saber Jump pad. Use it, and push the box off the edge. Drop down and you can Build a cannon on the platform. Jump on the cannon, aim it slightly to the right, and hold down the fire button. All 5 droids will fly into the path of your shots. Now you'll be given a blue box, but before you can get it to the pad, more droids attack.
Eliminate the opposition, then drop off the box, Build and pull the switch, and go through the door. Break the box near the door and Build the grapple pad. Go up and pull the switch, but don't bother trying to jump across yet. Instead, drop back down and go right to fight some droids. When they're dead, another will appear and toss out a bomb. Shoot this from a distance so you don't blow yourself up. Now, smash the gray panels along the back wall near the door.
The one between the two lights on the wall btw, you can Force the lights for studs will reveal another switch for you to pull.
Keep walking right, past the force field. Yet more droids to fight, and more bombs will be set up. Again, shoot these from a distance. There are three more pairs of lights on the back wall; smash the panels between the lights to reveal three more switches. Once you've pulled all 5 switches, all 5 chandeliers will have descended and there'll be a trail of studs for you to follow.
Go all the way back to the left side of the room, grapple up, and double jump along the row of chandeliers. At the last one, jump to the ledge in the back and pull the switch.
Watch the big dangerous thing climb past, then drop down to find a droid mocking you. Use the Force to blast him and the wall blocking your way , then go into the door. When are these droids going to learn they're no match for you? Well, never, I suppose, but anyway. Use Cody to blast the object on the back wall, then carry the blue box to the pad. Build and set off the bomb. Walk to the right and step up to the blue door.
Clear the droids and pull the switch. Onward to Act 2! No, I don't know why the game designers thought you'd want to watch an elevator ride. Checkpoint: 25, Break both of them and Build the dish. A command droid will show up and battle droids will start swarming this area.
Take 'em all out there will be at least one Super , but don't worry about the timer. You can take care of it when you come back here in Free Play, but nothing bad will happen to you if it runs out. When all the droids are done for, a clone trooper will KO the command droid and a ramp will be created for you.
Go up, but before you get in the ship, do a long double jump to the other two rooftops up here--each one has 3 blue studs. Now enter the ship. Checkpoint: 37, The cost: 50, Location : A complete mini-set gun factory, which is then purchased in the mini-set bay.
The cost: , Location : Finish the Grievous Intrigue mini-kit and then buy a mini-kit. The cost: 70, Location : Fill up the hidden enemy Minikit and buy it in the Minikit bay. The cost: , Location : Complete the minikit for beginners, then buy in the minikit section.
The cost: 50, Location : End the hostage mini-kit crisis and then buy mini-kits from the Bay of Minikits. The cost: Free space : Transform the entire system into a republic by winning land disputes. Switch to your Rocket Clone and blow it up. Rebuild the pieces and push the new console towards the window.
Interact with it using R2 and you'll see that the Minikit will float outside. Head back out to your ship, and fly into it to capture it. Switch to a rapid-fire ship and fire at the gold-plated objects on the nose on the battleship you're hovering around. Destroying all 10 will give you the third Minikit. Land at the pad on the front-right part of the ship the one with the torpedo generator.
There'll be a crawl-space on the left side for a small character to hop into. Follow the path to collect Minikit 4. Head to the landing pad on the left side of the ship and set down. Hop out of your ship and move south to find a console. Use Robonino to interact with it and four buttons will appear. You'll need to commandeer one of the vulture droids.
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