Females games
Portal is a 3D puzzle-platform game developed and published by Valve. It began life as Narbacular Drop, a short game developed by Kim Swift and her fellow DigiPen Institute of Technology graduates that caught the interest of Valve , who hired the team. Portal is a fun puzzle game, with a lot of charm and humour to keep your puzzle-solving mind entertained. Players have to navigate the battleground as different gods, goddesses and mythological creatures while fighting enemy-controlled gods and minions on the map.
Gray Matter is a point-and-click adventure game written and designed by author and games designer Jane Jenson. Gray Matter, despite its wonky cut scenes and character motion, is a worthwhile purchase for the puzzle and adventure game enthusiast, deep and well-written. Its depiction of England is not too bad, particularly the locations. MySims might seem like an odd choice to add to the list, but we challenge you to give us a good reason why not! While hard-core Sims fans may look down on MySims, we think that its simple, yet fun, design makes it a worthy entrant on this list.
It was produced by Robin Hunicke and co-developed by Thatgamecompany which was co-founded by video game designer and former studio president Kellee Santiago. You can play games featuring Barbie and Bratz dolls, and even play with replicas of your own toys! Bring your toy chest to life with highly authentic, virtual characters. For a classic, girly challenge, try one of our adorable Holly Hobbie or Hello Kitty adventures. Try playing with cats and dogs, and take care of your own pet!
For as enjoyable as the gameplay and puzzles in the titles are, however, the games' biggest strength is arguably the captivating relationship between their protagonist, Chell, and the psychotic AI system, GLaDOS. As a silent protagonist , it would be easy to discount Chell as a bit of a nothing character, but there's a lot more to her than first meets the eyes or ears.
Despite the barrage of abuse and barbed insults that GLaDOS hurls at her and the apparent hopelessness of her situation, she just keeps on testing in the hopes of somehow finding freedom. This perseverance eventually pays off in what ends up being a thrilling and fast-paced climax.
She doesn't become the focal point of the Telltale series until the second season, but Clementine is often considered the best part of the games. Even after Telltale closed down, Robert Kirkman helped get a group together to finish the game so fans could find closure for Clementine's arc. In the first season, Lee takes care of Clementine, and then when he passes away, Clementine has to find her own journey and eventually takes care of a younger kid the same way Lee took care of her.
Syndicate focuses on two protagonists, Evie and Jacob Fyre. Evie is the older twin sister of Jacob. She is a British assassin who was active during the Victorian era. Evie quickly became a fan-favorite character and has remained one of the most popular characters in the franchise. While she doesn't have the whole game to herself, she does have a lot of memorable moments and scenes in Syndicate that make playing it worthwhile.
A remake of Resident Evil 3 followed in the footsteps of the Resident Evil 2 remake, with Jill Valentine taking the lead role alongside Carlos Oliveira. Like Clare, Jill has always been a very popular character in the franchise. In the remake, players will get their chance to play as Jill after she is attacked in her apartment by an intelligent bioweapon called Nemesis.
The game is about Jill's escape from Raccoon City and the pursuit by Nemesis that almost kills her. Some reviewers have called Resident Evil 3 as strong of a remake as Resident Evil 2, but play for yourself and find out which you prefer! Players control Alyx, humanity's only chance at survival, as she tries to help the resistance take down the Combine once and for all.
The game is set in between the first Half-Life and the second. Alyx will need to team up with her father, Dr. Eli Vance, and many other allies. Bright Memory is a first-person shooter and hack and slash game that features a protagonist named Shiela, who works for the Science Research Organization. Interesting, I figured it would be slightly higher, but still higher than most estimates members of my friend group had :.
Just a quick question… Where is Overwatch included? So that puts it at more than double the genre average for FPS games. Hii, sorry for late response. I am writing my BA Thesis about female Overwatch players.
You would really help me :. Interactive Drama is basically a one-game category because every game is made by Telltale Games. The numbers could be different with inclusion of games like Life is Strange, Oxenfree or Dreamfall Chapters which I think belong to the category but can attract different audience than TTG games.
I would also like to hear a more about the Interactive Drama category. Can you provide a list of all the games that you consider Interactive Drama?
Those are the exact and only titles that were included in the category. And the median sample size for each genre was 9, Im curious to see error bars for each of these categories.
They would give us a better idea how distinct each category really is. So when combining 4 games in a genre, the resulting margin of error is around.
On the chart, error bars of this size would hardly be visible from the end of the bar itself. Very interesting and well-conducted research. Thanks for this! Word games were not specifically included in the genres we generated.
So gamers can put in whatever game title they want. Certainly none of us had bad childhood experiences. We would never play for escapism. Thanks for mentioning this! Do you have the links to all the individual studies somewhere? Hi, Nick! Fascinating findings. Love this, Nick. I was wondering how, if any, accounting you did for self-reporting bias.
Wild guess: more males than females have multiple accounts in League. Great point Lux. If the hypothesis is true that males tend to have a secondary account more often than females, this would under-report the female percentage of players according to Riot vs a 3rd party like Quantic.
With a quick calculation, we can estimate the number of male players who need to have a secondary account for this to be true not including non-binary individuals. This seems like a reasonable possibility, although to be more realistic we need to account for a similar reduction in female accounts due to their secondary accounts as well although at an assumed lower rate. Thanks for your great work. Insights into player needs and behaviors is important for all of us interested in the gaming community.
As you mentioned there are specific games which skew abnormally high in female players percentage even within their genres:. For example would it be helpful to identify the key motivators that these three games are successfully meeting relative to their genre-specific peers? Is Dragon Age over-indexed in certain motivating factors among female players when compared to other Western RPG titles?
Likely with more titles in the genre, you could even create an approximate numerical relationship between the ability to meet a specific motivating factor with ability to attract female players. This is very much along the lines of custom reports we can generate for our clients. As you can understand, we have to balance what data we blog about publicly and what data we keep proprietary.
Hi Nick! So as you might imagine, promoting the fact that women play games is a cause dear to my heart, and I appreciate you getting the proof out there as well as just finding the studies fascinating. On this same topic, a future research into games with selectable characters, like MOBAs and FPSs Overwatch and how the player base for each character changes would be interesting.
Fifa 17 introduced female soccer players, would be nice to see if there was an increase in female audience due to that.
I have been playing games with my sons since they were kids, and still am. We all see each other in person maybe once a year but depending on what game we are playing we might get together on line every night. I really feel that more people and more women my age should be doing the same thing, it keeps your mind active, eye hand coordination sharp. When you play on a PC with gamepad, mouse, and sometimes keyboard you have to be sharp. I was surprised to see in the breakdown of what games are played by women my interests are at the bottom.
Come on ladies, grab an RPG and rip it up! The defining feature of fantasy is magic; without magic a world is fiction of another kind. Since the Force is actually magic, the Star Wars universe is actually a fantasy universe and not Sci-Fi. I recall reading somewhere recently that a greater percentage of horror film audiences may be female than anyone had previously thought, so I was wondering if this might be the case with games as well?
I think this article, and the statistics really interesting. I like the idea of looking deeper into the way the stats are split up across genres and focusing on people who may consider themselves gamers. You probably would have gotten a more diverse list of games out of me if you had asked that. I listed mostly rpgs in my favourites, but I also play and enjoy fps sometimes, and survival horror, and some other games.
And if it was games released recently what the timeframe — how recent is recent. At least one of those questions needs to change or be worded differently to be more effective. Asking about favourite games seems like it will most likely result in listing 3 similar results if someone has a favourite genre and might not reflect what they actually play.
It might also help to tell people not to repeat their answers between the questions to get more variety. Aside from that first part of the survey I found all the questions on motivations to be pretty detailed.
It would be worthwhile to specifically ask how important is it to be able to play as a character who is the same gender as you, or is genderless, or a character you can relate to. Thanks for this detailed feedback. We had to balance a variety of factors in eliciting specific game titles. Free recall is cognitively demanding relative to multiple-choice questions. So simply adding more text fields creates a new problem, as this would bias the data as a function of how self-disciplined a person is in answering free recall questions which might correlate with age, etc.
So there were a variety of issues that we were trying to balance when eliciting game titles. When asking about favorite games, it is true that some gamers may put down titles from the same genre they love. But others may choose titles from different genres. Ah, I must have not taken in that point about the favourites completely.
I can definitely understand the point of asking about mobile titles specifically. It makes a lot of sense. Thanks for your response. Keep up the good work. I look forward to seeing how this research develops. Really insightful article!
Very interesting! This seems really hard to believe somehow — my impression from being in game shops, gaming forums, pc forums, etc, etc. Not talking about cell phone nonsense. If I wanted to do something social, I guess I would go in place where women are less unusual e.
Online I usually use male or gender neutral nick name. Good point. This was very interesting, and goes to show that the differences in the genders biologically and psychologically continue to show up in pretty much every aspect of our lives. The fact that certain games appeal more to girls than boys and vice versa should show some important things, we know as well in terms of jobs, education and life choices that the genders are so totally different.
Hi May: We provide some of these numbers in the post and in the comments, but we are not publicly providing the full list for every game we analyzed. Interesting read! Or is it simply a coincidence for this small set? This unproven notion that women want a realistic representation in media needs to die rather sooner than later.
Video games are still escapism fantasies, nobody wants to escape into an ugly character — males as well btw. Speak for yourself please. Many people like realistic design more.
I definitely strongly prefer realistic stories over, well, anything feel-good-you-can-save-the world fakery. What needs to die is the idea that if you like something, then anybody who likes something different is fake.
I disagree with your assessment. They also tend to cater broadly to people who consume asian pop culture which in the west is gender equal. Cosplay, Dramas, Pop Music women are the biggest market. Hello and thanks for sharing these amazing insights.
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